After less than a week of my play through of Metro 2033 Redux, I completed the sequel, Metro: Last Light Redux. Initially released in May 2013 with the redux version following in August 2014, Metro: Last Light was developed by 4A Games as a post apocalyptic first-person shooter with a solid story line and horror theme.
Set 1 year after the events of Metro 2033, Metro: Last Light is a continuation of the story for the protagonist, Artyom. As before the majority of the setting is in the Moscow metro system where survivors live in relative safety from the fallout above ground. There are however communist Reds, fascist Nazis and bandits to deal with along with a variety of mutants. The game encouraged me to dispatch the enemies using stealth, which I found fun, but sometimes I just wanted to go in all guns blazing.
As with the prequel I think that the best thing about this game is the atmosphere. The graphics are very good, as is the story, but for me the dark, gloomy, dirty, grimy feel of the game is the stand out feature. It’s a very linear game but does have a few side objectives which allowed me to stray just a little and gave me the opportunity to determine what kind of person Artyom is. Having completed the game in 15 hours using ‘survival’ mode with the ‘normal’ difficulty setting, I have added Metro: Last Light Redux to my list of completed games.
As I have written for Metro 2033, there isn’t much replay ability. There are other difficulty settings and the easier ‘spartan’ mode of play. But for me it would be like watching a good film for a second time, it could be fun one day, if I had nothing else, but it wouldn’t be as good as the first time.
Some years ago my friend Jason recommended Metro 2033 Redux as well as the other games in the Metro series. He doesn’t play games very often these days making his endorsement quite rare and I thought worth following. During one of our regular conversations one of us noticed there was a bundle of Metro 2033 Redux with two sequels Metro: Last Light Redux and Metro Exodus for £8.06 in a Steam sale. I couldn’t resist such an offer since I knew I would most certainly want to try them out one day.
Initially released in 2010 and then as the name suggests remastered in 2014, Metro 2033 Redux was developed by 4A Games as a first-person shooter survival game. Set in a post apocalyptic Russia you play the protagonist Artyom as he traverses through the Moscow metro system to reach his destination and achieve his goals. Sometimes it is also necessary for Artyom to go above ground and deal with the fallout as well as mutants and other enemies within the ruins.
The horror at every turn and the atmosphere with its dirty, grimy feel throughout is excellent. It’s a very linear game with little to no deviation. It tells a pretty decent story and made me feel like I was participating in an action horror film. The graphics are really good, especially for a version of the game that’s 10 years old. I must admit that I found the game quite easy. While several parts of the game were a little difficult and I required multiple tries, the amount of checkpoints is so generous that if I failed and died I lost very little progress. It took about 16 hours to play through Metro 2033 Redux on survival mode with the ‘normal’ difficulty setting. I think this is enough to add it to my list of completed games.
There is some replay ability. Instead of survival there is spartan mode which sounds easier in that combat is more forgiving and supplies are more plentiful. Then there are harder difficulty settings which are hardcore, ranger, and ranger hardcore which offer a more intense experience. For me however I usually prefer to play linear games like this just once, so it’s unlikely that I will play it again. I do however have the next 2 games in the series to look forward to.
I have finally completed Final Fantasy IX. It’s hard to explain just how happy I am to have at last found the impetus to complete what I started over 2 and a half years ago. I first wrote about Final Fantasy IX back in February 2022 with my part 1 post. Since then I have mentioned that I wanted to finish the game in my year 4 review and even in my year 5 review. I didn’t mention it in my recent year 6 review because I knew then I was playing the game and didn’t want to put anything bad in what otherwise was perhaps my most positive review to date. It’s not that I find Final Fantasy IX a bad game that I wanted to persevere. It is I think a combination of things that has prevented me from getting on with it, most notably that I have on 2 occasions been severely sick and have suffered several bouts of bad mental health.
The truth is Final Fantasy IX is one of the best games I have ever played. The story and soundtrack is particularly excellent, not to mention the goose bump inducing cinematics. It was the last Final Fantasy game to be released on the PlayStation and as such I believe the developers managed to utilize every last bit the console is capable of. The graphics was about as good as it gets before the PlayStation 2 entered the market several months later. Here are some of my favourite screenshots I took of the cinematics.
One thing I mentioned in my part 1 post is that there is a lot of optional content such as side quests / exploration / mini games and treasure hunting. I have probably spent about 10-15 hours doing these things but I imagine it would take much longer to do everything. For me the main thing was the main story line and adding Final Fantasy IX to my list of completed games. After over 60 hours of play time, without using any of the cheats or shortcuts the PC version offers, I am able to do just that.
Although a little late it is time for the yearly review of my blog and to some extent my gaming in general. Last year my blog review was full of disappointment. This year however it is the complete opposite, I am really pleased with with how the last year has panned out and I am excited to see what will happen over the next 12 months.
There have been 18 blog posts since my year 5 review. 11 of these posts have been about about new games, most of which I have completed. The remaining 7 posts have been about games I have already blogged about in the past. Most notably EVE Online. Last year I admitted that I had not completed a single game since the previous review. This year I have completed 11 games, some of them with friends. I think the most noteworthy game is Valheim, but completing Final Fantasy VII, Final Fantasy VIII and Fallout 4 are pretty decent achievements, taking a lot of time and effort. The first game I completed since my last review was FRONT MISSION 1st: Remake in September. I can not express the relief this gave me. Knowing that I was capable of completing a game made me feel like me again, it made me feel like a gamer. My list of completed games has grown from 13 to 24. To think that in 1 year I completed almost as many games as I had in 5 years is incredible to me and perhaps a little frightening.
Friends are good! Of the 11 games I have completed Jamie and Shadey are one way or another responsible for 6. Spending more than 200 hours playing through Valheim with them has been particularly good, but playing through Portal 2 and A Way Out with Jamie and then later Left 4 Dead with both of them was fun. Jamie also let me use her copy of Stray and they both gave me Slay the Spire and Hades. All of which are excellent games. To be honest I am not used to this kind of attention. To go from having 1 true friend who is several thousands of miles away to having 3 friends, 2 of which live in the same city as me, is a pretty big deal. This has improved confidence considerably but I feel that I still have some way to go.
It is possible for me to play an MMO and play a variety of other games. I suspect however that this is unique to playing EVE Online. Playing World of Warcraft I found that if I didn’t play, if I didn’t invest time, I would fall behind and not be able to keep up. With EVE Online however it is different. A lot of it comes down to your character(s) improving over time. Skill training occurs even when you’re not playing the game, but more than that most ships and activities in EVE Online remain relevant. Growing and improving is never ending, which is true for everyone, but after a relatively short investment of time it is possible to never fall behind and always be able to keep up with other players in a particular way. If I stopped playing but started to play again 6 months later, everything that I could do is still relevant and useful. There are no specific goals other than the ones that you set for yourself which means it does not much matter what other people are doing or where they are in their EVE Online career.
I want to do much of the same. I would like to continue to invest in spending time with my friends which in turn will continue to improve my gaming experience. More importantly this gives me an opportunity to grow as a person by building my confidence and perhaps, in time and with effort, become part of a wider friend group. If not I must at the very least remember to make efforts to try and give as much as I take from my relationships. For most this probably comes quite naturally, for me it’s really scary. My friend Jason may remember my closing statement of the Playing Alone post I made almost 5 years ago.
‘My heart tells me that I should dream, that I should see the world for what it could be, that I should dare to seek friends, dare to love and be loved. But my head tells me to stop, don’t get hurt, don’t get disappointed, nobody could like you anyway. Which is why I sit here alone, playing a game alone, with thousands of people.’
This hasn’t changed. For the most part I still feel this way. But I hope I can be brave and continue to listen to my heart a little more.
If anyone would like to provide feedback and/or suggestions for my year 6 review, please feel free to do so. You can leave a comment or contact me by any means.
After more than 200 hours of play time my friends Jamie, Shadey and I have completed Valheim and have created an amazing base. That adds up to more than 600 hours play time between us. Developed by Iron Gate Studio, Valheim was released in 2021 as a third person open-world survival game with a viking theme and in many ways reminds me of Minecraft. We generated our world with a random map seed and began exploring the biomes, starting with the meadows. As we gathered resources recipes would unlock to let us craft weapons, armour, food, crafting stations and building blocks to help prepare us for the next (more difficult) biome. By progressing through the biomes we would encounter new challenges, dungeons and bosses which would unlock special powers for us. This is what Shadey and I focused on where as Jamie focused on the creative side of the game.
Shadey and I would spend most of our time progressing through biomes collecting the new materials available to us so that we can create better and stronger weapons, armour and food for the impending battle with the biome boss. We would also bring back a large quantity of building materials for Jamie, who we named as Builder Bean, so that she can continue her efforts creating our base. That’s not to say Bean never joined us. Whether it be cutting down trees or helping carry metal scraps, Bean did help with gathering materials, especially at the beginning of our adventure and always helped when we confronted one of the 7 bosses. As builder, Bean built herself a throne room under the house as pictured below.
I felt it was important to cultivate vegetables and other ingredients used to craft most food and mead recipes. This is an important element for the overall progress of the game. New foods and meads would give us more health, stamina, resistances and later eitr which would help us combat ever more challenging monsters and environments. While some might find the task of cultivating ingredients a bit boring, I actually enjoyed it and was named Cultivator Copper. Because of this Bean built a throne for me overseeing our farm.
Shadey had already played Valheim up until the plains biome and had defeated Yagluth who resides there. This made Shadey a natural leader for the group, at least at first, and had the most motivation to progress and enjoy newer content that he hadn’t experienced yet in mistlands and then ashlands which was released in May. It’s not like Shadey did nothing else, he was part of the team and certainly did his fair share of gathering and crafting. But his desire to explore, progress and defeat stronger enemies earned him the name Slayer Shadey. Bean built Shadey’s throne inside a temple decorated with trophies of slain foes.
It’s difficult to describe how exciting it is to find new items and the recipes they unlock. At first to see the new weapons and armour available but then over time what Bean was able to build. After each session Shadey and I would take the time to see what had been built in our base while we had been exploring. While it was cool exploring Valheim, for me the highlight has always been the creation of our base which involved expansions and several rebuilds. To give an idea of how cool our base is, I created the YouTube video below. The quality isn’t as good as I would have liked and I found it was too much of a struggle to record in first person view.
The creators of Valheim have promised one more biome which will be the Deep North. The release date for this has been penciled in for December 2024/January 2025, but there’s no telling how accurate that might be. As it stands I believe that we have completed Valheim and will add it to my list of completed games. At some stage however it is highly likely that my friends and I will return to Valheim for the final biome. If we do I will more than likely provide an update on our adventure, but for now we will move on and play some other games.
It has finally happened. In EVE Online last week I received a contract from the leader of the corporation (corp) I am part of for the sale of a Nidhoggur carrier costing me 4.6 billion ISK (Interstellar Kredits). He built the carrier which makes it feel even more special. That this carrier was built especially for me and is not second hand feels good. For the rest of the week I set about obtaining the various ship modules, fighters and fuel needed for the Nidhoggur. I had help transporting the modules and fuel I wanted from Jita (the main trade hub) but I built around 30 or so Dragonfly fighters using minerals I had obtained by reprocessing the loot I acquired from ratting (destroying NPC pirates) with my Ishtar.
Most capital ships have a jump drive which essentially allows them to ‘jump’ into a nearby system without using traditional stargates which interconnect the solar systems. In order to use the jump drive however I need to be in a fleet with a different character that has lit a cynosural field for the Nidhoggur to jump to. I thought that this can be achieved using any ship but it turned out that I had old information. Since 2019 players need to use either a force recon ship, such as the Arazu, or a black ops ship. Luckily I have a character that was just minutes away from being able to fly an Arazu. With this I was able to light and jump to my first cynosural field pictured below.
What followed was a steep learning curve. Even with all the research and conversations I had to prepare I learned a lot during my test flights. I learned for example that I couldn’t use my jump drive to jump to a POS (player-owned starbase) and that it was not possible to dock in certain types of stations. When I eventually felt ready to clear a combat site I found managing the fighter squadrons was a lot different to anything else I had done in EVE Online. It isn’t difficult but it does require near constant attention to keep the fighters alive. Losing a fighter isn’t the end of the world, but they are costly and I actually lost 2 fighters when completing my first 3 combat sites. Since then however I haven’t lost any so I guess I am used to it now. Between keeping an eye on local, intel and the fighter squadrons it isn’t easy to take a moment to observe the majesty of the carrier in action. But I have managed to take a few screenshots.
While this has been some of the most fun I have had playing EVE Online, there are down sides to carrier ratting. The first and most obvious down side is that all capital ships, including carriers, are very expensive. I estimate that my Nidhoggur cost me about 6.75 billion ISK in total when including the modules, fighters and fuel. This puts a bulls eye on me and makes me a very tempting target. Generally speaking the more expensive the ship the more likely someone will go out of their way to destroy it. There are always groups of players (or perhaps 1 player with multiple accounts) scouring New Eden looking for a capital ship kill. It’s so tempting that even my allies may be spying and feeding their friends information. What’s potentially worse is that if for whatever reason my carrier is destroyed it’s not just me that will suffer. It will have a negative impact on my corp, alliance and the coalition. People will know that it is possible to get capital ship kills in our space, making us look like an easy target which will result in them stepping up their aggression.
This has left me (and probably most capital ship pilots) highly paranoid and cagey. Ordinarily I would have liked to of documented more about the intricacies of this achievement. I would have shared which ship modules I use, which solar system(s), which combat sites and other details explaining why I made those choices. I would have even liked to of shared a short YouTube video of me clearing a combat site, something I would look back on with pride in the years to come. But by sharing these things I would be advertising myself as a target and would be informing people where I am and allow them to plan a strategy on how they could get me. For all that I like about EVE Online, it really is a savage place filled with cloak and dagger.
Almost a month ago I wrote about joining a player corp in EVE Online. Since then I have been exploiting where they’re based in nullsec. I have to say that I have so far been very lucky in finding a group of people who are willing to share their knowledge and appear to take a relaxed attitude when it comes to what they expect in return. That may change however whenever we find ourselves at war with a different alliance / coalition of players. Unlike other parts of EVE Online, nullsec, also known as sov (sovereignty) space belongs to a group of players who are part of an alliance (a collection of corporations) which a lot of the time, but not always, join a coalition. The more sov your alliance or coalition control the more resources and influence you have in the game. So when war breaks out I imagine it is expected that every player tries to defend and attack objectives in order to survive and continue to be able to exploit sov systems for their natural resources. This is something I haven’t experienced yet.
What I have been experiencing however is the exploitation of resources in nullsec. Planetary Industry (PI) in nullsec is far more profitable than in high security (highsec) space. Each planet has far more resources, plus the import and export tax is considerably less. Because there are a huge amounts of resources PI requires less attention once everything has been set up, making this a really good passive way to generate income without it becoming too laborious. In the screenshot below I am extracting non-cs crystals and heavy metals from the planet which in turn produce chiral structures and toxic metals in 6 basic factories. These then produce consumer electronics in 3 advanced factories which I then export using the new Skyhook structure and Squall hauler as featured in the above image. I then import the consumer electronics along with mechanical parts to a different planet with factories that can produce robotics, which I then later export and sell.
There are also a lot of relic and data sites in nullsec. While I haven’t paid any attention to the data sites, I have now and then hacked relic sites for their salvage loot. This is something I wrote about in a wormhole exploration post I made back in 2020. The difference here is that it is much easier and safer than exploring wormholes. While exploring wormholes you have no idea how many people are in the same system as you. There could be a fleet of ships and you would have no idea until you spot them on your directional scanner or until they decloak next to you. In nullsec you know exactly who is with you in the system and 98% of the time they’re part of your alliance and are therefore friendly. Assuming of course you’re in a ‘blue space’ system (a system which belongs to your alliance).
With the added safety of ‘blue space’ in nullsec, mining is much safer than anywhere else in the game and is highly profitable. Players with expensive industrial command ships will freely participate in mining operations which will increase mining yields and efficiency for every player, by a lot. There is also moon mining which does exist in high security space but only in a limit number of systems which offer only a limited amount of common ore. Some moons in highsec will give rare ores which will turn into billions of ISK (interstellar kredits) on the market. I have briefly participated in some of these fleets but because I began my EVE Online career mining almost 24/7 I find it less appealing than some other activities right now. I have however mined mercoxit (see below image) for the first time. Mercoxit is a unique ore which requires special skills and equipment to mine and according to the Cerlestes Ore Table is found only in nullsec.
Finally and perhaps ultimately the most profitable exploiting I have done is ratting. Ratting is simply destroying NPC (non-playable character) pirates which are nicknamed rats. Each rat has a bounty which generally speaking is higher than anything in highsec. Plus there are many combat sites in each sov system creating an endless supply of rats. This in turn will allow players to create hundreds even thousands of wrecks to salvage which will sometimes contain high value faction modules. It also means there are no shortage of escalations which are usually very profitable but sometimes lead outside of blue space and are more often than not quite difficult to do if you’re not prepared. Occasionally some combat sites and escalations even contain capital ships, such as the Moros below with a whopping 60m ISK bounty. Unfortunately I am not equipped to deal with a rat of this size.
There is still so much more to try in nullsec. Most notably is that I can look forward to using capital ships. As I write this another player is building me a Nidhoggur carrier which after some tests and a little more research I will use to rat. This would probably warrant another blog post dedicated to my experience using a capital ship and carrier ratting. I have also had thoughts about obtaining a dreadnought or two which will help deal with rat capital ships and be a step in the right direction for whatever war will eventually come our way. There are also discussions for expensive BLOPS (black ops) ships being needed for offensive hit and run covert strikes in enemy territory which I find interesting.
Recently I decided to join a player corp (corporation) in EVE Online. After my post earlier this month I started to play again, at first it was just to recoup my recent losses and then to liquidate and consolidate assets. During this time I noticed there was some excitement around the latest Equinox expansion. This expansion promises to be the beginning of huge changes to null security space and features new upwell structures, resources and ships.
Having almost exclusively played in high security space, most of these features I would never see, let alone exploit. This is on top of many other features that are more or less exclusive to null security space, such as the ability to use capital ships. Flying capital ships in EVE Online is something I have always wanted to do and I even wrote about it more than 3 years ago when all I could do was risk a test flight.
I did join a player corp in October last year for 11 days which was as far as I am concerned a colossal disaster. Nobody seemed to know what they were doing. I don’t want to go into any details but I am amazed I lasted even 11 days with those clowns. Sadly this experience served to reinforce my view that joining a player corp and playing EVE Online in null security space was not for me. However after a lot of research and with new found confidence I decided to join a player corp called Silent Armada which is part of the alliance Game Theory which in turn is part of Phoenix Coalition and as of right now is not at war with anyone.
Compared to my last experience, these past 10 days have been amazing. Each time I play I learn something new about the game, everyone is friendly, knowledgeable and helpful. Some of my corp mates have extensive knowledge about PVP (Player vs Player), capital ships, advanced industry and how to generally thrive in null security space. The leader of the corp has even given me 4 fully fitted and somewhat expensive ships and expects nothing in return. I have joined 2 fleet operations so far including this ice mining fleet screenshotted below.
I am not used to kindness and generosity, especially in EVE Online. I hope that it will continue and that I am able to repay them in kind. Usually alliances push for minimum requirements, full API access to your accounts and demand that you commit time to doing what they want at least several times a month. So far however that hasn’t been the case and the leadership has been exceptionally accessible and helpful.
For a short while on most days I log in to EVE Online to complete daily challenges and/or receive daily rewards from the login campaign. Usually that is the end of it because right now I don’t particularly want to play EVE Online but I believe someday I will and will appreciate the 10-15 minutes I spend each day obtaining the rewards on offer. Last Saturday however, as part of completing one of the daily challenges, I found a wormhole which connects the region of EVE I operate from to just 3 jumps away from Jita. This is a relatively rare and interesting opportunity to visit Jita (the main trade hub for EVE Online) and sell salvage and other miscellanies loot that I collected either when completing missions or combat sites. Ordinarily to do this I would need to make a more than 60 jump round trip rather than the 5 or 6 this wormhole gave me.
I loaded up my cargo ship (hauler), an Iteron Mark V with the salvage and loot which had some value and set off to jump through the wormhole and make my way to Jita. One jump away from Jita however I was targeted and destroyed by a player in Perimeter, a high security system with a 1.0 (the highest) security rating. Our corporations were not at war and I had done nothing to make myself a suspect (something which allows others to attack without penalty). The players ship, a Tornado, was therefore destroyed by CONCORD (sort of like the police of EVE Online). Now here’s the rub. I estimate that this players losses cost around 22-25 million ISK (Interstellar Kredits), the main currency of EVE Online. My losses on the other hand were around 250 – 260 million ISK, much of which was completely destroyed. However the player was able to collect what was left from the wreckage (maybe around half) which clearly far outweigh their losses. The player knew destroying me will very likely cover their losses because at some point a second player (or perhaps the same player with a second account) would have scanned my cargo hold without my knowledge by using a passive targeting module. It’s piracy 101 and on this occasion it worked out well for them. For some reason the kill isn’t on zKillboard yet, but here is a screenshot of the kill report.
While I am disappointed I lost this amount of assets, I did learn a few lessons. I now know that even if my pilot has some relatively good skills and even if I invest in relatively good defense modules, a tech 1 hauler such as the Iteron Mark V can be 1 shot and destroyed by 1 player well within the 6 or so seconds a pirate has in high security space before CONCORD shows up. Another lesson is that on reflection I didn’t actually need to use a weak and slow cargo ship, I could have used a battleship which has a significantly smaller cargo hold but on this occasion was probably enough and if it wasn’t I could have done it in 2 trips with added relative safety. Finally I should have trusted my instinct. On the way I noticed the wreck of another cargo ship but decided to risk it anyway. I should have stopped and either turned back or docked up to re evaluate what I was doing.
I should add that this method of piracy is completely legit and it is a sound way of playing the game. I hold no ill will towards the player for choosing to play the game in this way. If anything they add content by reaffirming that nothing is off limits in EVE and if you undock your ship you could potentially lose it. It’s a reminder of the first lesson an EVE Online player should learn. If you can’t afford to lose your ship and/or the cargo or if losing it will truly upset you, don’t undock with it. Having said that, personally, I don’t think I could do what this player does. It’s not that they’re doing anything wrong, but for me the thought that I might upset someone who for some reason hasn’t learnt the first lesson of EVE kind of turns my stomach. I think I would be the worst pirate ever and would more than likely say sorry to my victims and give them back everything I took from them. Which isn’t the point at all.
EDIT: After speaking with other members of the EVE Online community over the weekend, and after further deliberations. It turns out that I am wrong about the losses this pirate incurred. It’s actually closer to 85-90 million ISK lost. Which means this person only gained a very small amount of profit and maybe took a small loss when you take into account taxes. It was a bit of gamble that the right loot wasn’t destroyed as well. Not a very smart pirate.
Each week before playing a different game, my friends Jamie, Shadey and I have been playing Left 4 Dead one or two levels at a time. Developed and published by Valve with their Source engine back in 2008 with a sequel the following year, the game is starting to show its age and become a bit of classic. Despite some initial misgivings, I found it a nice change of pace from the other games I am playing right now and as ever I enjoyed simply playing a game with friends. While I suppose you could play through the game single player, it’s designed to be a co-op first person shooter, supporting up to 4 people to play as one of the protagonists available.
As I was playing I remembered that there is a StarCraft 2 custom map published by Blizzard Entertainment back in 2011 called Left 2 Die which is a sort of RTS (Real Time Strategy) spin off of Left 4 Dead. The objective being to fight off waves of undead with special enemies which have similar names and abilities to the zombies in Left 4 Dead. It even has the similar title card below. The whole thing was to show off their latest custom map editor which, to be honest, is a great way to get into game development. It is after all how games like League of Legends and Dota 2 were born. Which in turn started the MOBA (multiplayer online battle arena) game genre.
I am also reminded of when I played through Aliens: Fireteam Elite back in 2021. Don’t get me wrong, for the most part they’re completely different games. But they are both designed to be played cooperatively. It’s a shame that back then I wasn’t able to play through it with a friend or two, it could have been so much more fun.
After around a total of 17 hours play time, we completed Left 4 Dead on ‘normal’ difficulty last weekend. This means that the criteria has been met for it to go on my list of completed games. Technically speaking, we completed the the first Left 4 Dead game as well as Left 4 Dead 2, but I will feel better combining the two games. Especially as I should admit that there was an element of being carried, especially at the beginning. Towards the end however I would like to think I was holding my own, barely.