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Copper Ice, Blogger, Nerd
EVE Online Thrasher

EVE Online: Abyssal Thrasher

After my EVE Online: Hurricane post I realized an important part of my alpha clone experiment was the Thrasher, specifically when used for running tier 0 (tranquil) abyssal deadspace. Abyssal deadspace is perhaps one of the most profitable activities in EVE Online for a solo player. While a tier 0 run offers the lowest possible reward (and difficulty) it can be highly profitable if they’re completed quickly and frequently. Perhaps more importantly tier 0 abyssal deadspace runs can be completed cheaply by inexperienced players who have characters with low skill points.

The key to the Thrasher fit below is to have the small projectile turret skill trained to level 5 so that small artillery specialization can be trained in order to use 280mm Howitzer Artillery II guns. By grouping all 7 guns together we can take advantage of the high strike damage, which in my case is close to 1,600, allowing me to frequently 2 shot or even 1 shot some enemies. The power grid and CPU requirements are also high so having both the power grid and CPU management skills trained to level 5 is important.

EVE Online Thrasher Fit

High Slots
280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II

Medium Slots
5MN Y-T8 Compact Microwarpdrive
Small Clarity Ward Enduring Shield Booster
Small F-S9 Regolith Compact Shield Extender

Low Slots
Gyrostabilizer II
Gyrostabilizer II

Rigs
Small Projectile Collision Accelerator I
Small Ancillary Current Router I
Small Ancillary Current Router I

Cargo Hold
Phased Plasma S x3000
EMP S x3000
Fusion S x3000

I could improve the damage output by using implants and/or faction ammunition but I believe using standard ammunition without implants is good enough and helps keep the costs down. It’s also possible to remove 1 of the small ancillary current router rigs in favour of upgrading the small projectile collision accelerator from tech 1 to tech 2. This increases the cost of the fit and also puts greater strain on the power grid, making the skill point requirements more demanding.

Captain Benzie demonstrates how effective this ship can be by completing some electrical abyssal deadspace runs in 3 – 4 minutes. I however have expanded it to include gamma and firestorm deadspace by using different ammunition. EMP for electrical, fusion for gamma and phased plasma for firestorm.

This really is an excellent way to get into abyssal deadspace content and is an ideal way to earn some ISK (the main in game currency). Even if you’re not very interested in abyssal deadspace it’s still worth having this Thrasher just so you are able to complete many of the daily challenges for some of the more lucrative rewards. Yesterday for example 2 of my challenges needed to be completed in deadspace. It took me an hour to complete the challenges and I was given 35,000 skillpoints which I think was well worth it.


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